<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Amateur Topologist &#187; list</title>
	<atom:link href="http://www.amateurtopologist.com/blog/tag/list/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.amateurtopologist.com/blog</link>
	<description>Everything but topology.</description>
	<lastBuildDate>Sun, 15 Jan 2012 21:33:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4-alpha-19719</generator>
		<item>
		<title>Six Things I Want to See in Video Games</title>
		<link>http://www.amateurtopologist.com/blog/2009/06/29/si-things-i-want-to-see-in-video-games/</link>
		<comments>http://www.amateurtopologist.com/blog/2009/06/29/si-things-i-want-to-see-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 09:14:58 +0000</pubDate>
		<dc:creator>Patrick Hurst</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[list]]></category>

		<guid isPermaLink="false">http://www.amateurtopologist.com/?p=145</guid>
		<description><![CDATA[Some say that modern video games are all essentially the same as each other, that the medium as a whole has reached a sort of point of stagnation. I don&#8217;t think that this is necessarily true, but there are some things that I definitely think video games should do that I haven&#8217;t really seen. In [...]]]></description>
			<content:encoded><![CDATA[<p>Some say that modern video games are all essentially the same as each other, that the medium as a whole has reached a sort of point of stagnation. I don&#8217;t think that this is necessarily true, but there are some things that I definitely think video games should do that I haven&#8217;t really seen. In no particular order:</p>
<ul>
<li><strong>Integrate the save/load mechanic into the game world.</strong> <a href="http://en.wikipedia.org/wiki/Slouching_Towards_Bedlam">Slouching Towards Bedlam</a> is the only game i&#8217;ve seen that actually manages to <strong>do</strong> this properly; whenever you save/reload/restart/whatever, a bit of &#8216;extra&#8217; text that doesn&#8217;t appear in most IF games is printed on your screen; this is actually integrated to the plot, and it is mentioned that another person actually gained the ability to &#8216;save&#8217; and &#8216;restore&#8217; at will as well.</li>
<li><strong>Don&#8217;t have the aliens speak English natively.</strong> I don&#8217;t mean that the voice actors need to speak some made-up alien language; I mean that they should say whatever they want in their own language, and then a translator device does the actual translation. I&#8217;m not aware of any games that do this, which is unfortunate because it could be used in really interesting ways: certain concepts being untranslatable, the translator being low-quality so the words come out with some unusual grammatical structure or word choice, leaving the player to figure out what the hell the speaker meant, etc.</li>
<li><strong>Actually force the player to figure out the alien language for themselves.</strong> In most games that have some alien language that nobody can understand, the player learns the language automatically via cutscene events. You don&#8217;t get to actually <strong>see</strong> the alien writing, but it&#8217;s assumed that your character learns how to read it fluently. But what if you actually had to figure out the writing system, then create a translation by figuring out which words mean what, it could turn into a really interesting puzzle. Obviously it&#8217;d have to be simplified; decoding a language is <strong>hard</strong>. But, for example, there could be a notes section for the player to note, for example, &#8220;Oh, the word tak&#8217;na seems to only occur in texts dealing with their leader.&#8221;, and then they could put in some device &#8220;tak&#8217;na -&gt; leader&#8221;, and all isntances of &#8220;tak&#8217;na&#8221; would be replaced with &#8220;leader&#8221;.</li>
<li><strong>Interesting dilemmas.</strong> Even in games with choices that affect whether you&#8217;re considered &#8216;good&#8217; or &#8216;evil&#8217;, like Fallout 3 or Mass Effect, it&#8217;s typically obvious which choice will result in you gaining more &#8216;good points&#8217; and which will result in you getting more &#8216;evil points&#8217;. But of course, real life isn&#8217;t so black and white; a more interesting decision would be, say, whether to kill someone who&#8217;s dying of some horrible, painful disease. It&#8217;s not obvious which way to go, and I could see players going either way.</li>
<li><strong>Deal with non-heterosexual people in a mature way.</strong> I have yet to see a single mainstream game that handles the issue of same-sex relationships in a meaningful way. Sims 3 allows them, but the marriages and such aren&#8217;t really&#8230; deep in the way that would actually make the player think. Yes, Mass Effect let female players have a relationship with the female Liara, but it wasn&#8217;t handled maturely (nor, for that matter, was the heterosexual version). It reminded me more of an OMG SPACE LESBIANS ARR HOT teenage masturbatory fantasy than any sort of meaningful relationship. I&#8217;ve also really yet to see a game that allows gay relationships between two men; again, I think this is because lesbians are perceived as &#8216;hot&#8217; by the teenage/adult male market, whereas gays are perceived as disgusting.</li>
<li><strong>Non-humanoid aliens</strong>. There is essentially no reason for every alien species we meet to have two eyes, a head, a mouth, five fingers, etc. Yet in most video games, and indeed most modern media, they&#8217;re depicted as such. Where are the aliens with chest-faces, or the ones without body symmetry, or ones that don&#8217;t communicate through sound waves?</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.amateurtopologist.com/blog/2009/06/29/si-things-i-want-to-see-in-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using apc
Database Caching 1/11 queries in 0.004 seconds using apc
Object Caching 364/375 objects using apc

Served from: www.amateurtopologist.com @ 2012-02-05 21:12:11 -->
